MIT Media Lab

Overview

Designing and evaluating affective technology to support the well-being of vulnerable populations.

Role

Graduate student researcher

Major Contributions

Fostering Futures Initiative

I am collaborating with Foster America to catalyze a technology innovation movement around youth and family well-being, centering those impacted by the child welfare system. We began by hosting five workshops across the country in which lived experts co-designed supportive interventions with local technologists from many domains, culminating in the 2024 Fostering Futures Forum in which youth shared their visions with technologists, systems and policy experts, and potential funders. Starting in January 2025, we will be facilitating a 10-month program in which lived experts convert the ideas that came out of the forum into product designs that are ready for implementation and integration into existing systems of care. 

Read the ideas from the 2024 Fostering Futures Forum here.

EMOTIONAL EXPRESSION SYSTEM FOR TRAUMA-IMPACTED YOUTH

In my dissertation research, I have been collaborating with young people who have experienced developmental trauma to create a digital system through which youth create unique and playful visual metaphors for their emotional experiences using a collage-like ‘visual language’. This visual language includes assets that expressive therapy experts recognize as important symbols, as well as imagery created by lived experts that represent the diversity of their experiences and identities. Bypassing verbal expression, the system enables youth to subconsciously project onto precreated images and convey emotions they may have had trouble putting into words. Following expressive art therapy principles, we are (cautiously) experimenting with using generative AI to prompt youth to reflect on the meanings of their visual choices. Youth are given the option to share their creations in a moderated online community of others with similar experiences (supported by my direct-service partner organizations). Through the design process, we have seen that youth deeply resonate with the visuals shared by others, perhaps due to the power of image cues and creation of metaphors for universally experienced emotions. In order to reinforce healthy vulnerability and boost youths’ feeling of belonging, we are designing scaffolding to support youth in responding to one another’s creations in ways that feel easy to give and authentic to receive. Currently, the tool is being adapted by Stepping Forward LA to foster greater engagement and emotional support amongst former foster youth in Los Angeles. 

Read about early findings from this project in this co-first-authored paper, which has been accepted for publication in CSCW 2025. 

SOCIAL SUPPORT TECHNOLOGY FOR FOSTER-INVOLVED YOUTH

Motivated by a desire to proactively support youth who are at especially high risk of experiencing mental health crises and are currently being underserved by the field of technology, I began my masters’ thesis project by working with direct-service organizations across the country (including JRI Foster Care, Friends of the Children Boston, Communities for People, Stepping Forward LA, and Think of Us’s Virtual Support Services team) to gather knowledge on how technology can provide foster-involved youth with missing social support. We first conducted semi-structured interviews with 16 current and former foster youth (age 14 and older), in which participants emphasized that youth do not receive enough social support while in foster care and expressed that there may be potential for peer-to-peer technology to bridge this gap and improve aspects of youths’ psychological well-being. Through prototyping and testing multiple possible interface designs with 24 current and former foster-involved youth, we determined that a system in which users can complete reflective check-ins in a community setting might provide youth with most types of social support (informational, emotional, social network, and esteem support). Finally, by conducting a mixed-methods study piloting this type of system with 15 youths (aged 17 to 24) for two weeks, we gathered preliminary evidence to suggest that this design is able to provide youth with emotional support, encouragement, and a sense of belonging and fosters a safe environment for youth to share these types of support. The study also highlighted areas for future growth, such as finding ways to help youth feel more comfortable interacting with one another and find the platform more exciting (for example, by drawing on art therapy and game design techniques to allow more creative/non-verbal forms of expression). 

Read about the findings from this project in my master’s thesis and this first-authored paper, which has been accepted for publication in CSCW 2025. 

Photo Dec 07, 4 21 19 PM3 (1)

WEARABLE SYSTEM FOR RELAPSE PREVENTION

In the first semester of my masters program, I co-designed an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric acupoint stimulation (TEAS) with a mobile application that provides Mindfulness-Based Relapse Prevention (MBRP). 

Given the pervasiveness of cigarette smoking, high rates of relapse, and limitations of existing treatments, it is critical to explore new methods of relapse prevention. Our solution draws from acupuncture’s global use in treating addiction and recent evidence that non-invasive TEAS can reduce the urge to smoke after exposure to a drug-related cue. 

Specifically, we have designed a device formed to four acupoints (LI4, PC8, PC6, and TH5) located on the wrist and hand, and programmed to deliver 5-15mA stimulation. Through a paired mobile application, individuals are simultaneously guided through an MBRP intervention to help them take control of their response to the trigger. Together, this system provides real-time relief from the urge to smoke so individuals can better engage with cognitive-behavioral relapse prevention strategies in high-risk moments.

Published at ACM CHI EA 2022. Read the publication here